Wednesday: January 2, 2013
- New version of iOS starts appearing in developer logs.
Developers have started noticing some curious entries in there log files regarding a new version of Apple's iOS operating system. The current version of iOS is six but references to iOS 7 are being found. Along with the new version of iOS a new iPhone hardware identifier has been unearthed as well. Look forward to iPhone 6 sometime in the near future.
Wednesday: November 9, 2011
- You won't be seeing Siri on older iDevices anytime in the near future.
That's a shame but it makes sense given Apple's strategy and history of making certain features exclusive to particular iPhone models. Not clear on why devices other than iPhones have to miss out on this. The iPad 2 should have enough horsepower to run Siri without an issue (same for their notebook line as well).
Thursday: August 11, 2011
- Nintendo shareholders would really like to see Mario on the iPhone, sooner than later.
It's an interesting time these days for video game consoles. That is of course, if you happen to be a company called Nintendo. Nintendo's latest handheld has been officially declared as a flop (even by Nintendo itself) and the price has been reduced not long after release. The caliber of games you can find on the iPhone and iPad do rival what you can find on a Nintendo handheld - and at a much cheaper cost ($40 compared to often times $1-2). It should be interesting to see how this all plays out.
Friday: July 15, 2011
- App of the Week: Game Dev Story
Rarely does an iPhone game catch my attention let alone force me to become so addicted to it that I abandon posting to my newly launched website for an entire two days. That's exactly what happened when a friend suggested I try out Game Dev Story for iPhone. The concept is pretty simple, you are President of a game development studio. You make video games. You watch them sell (hopefully like hotcakes), make money, become famous. Along the way you'll also need to hire employees with various skill sets (everything ranging from writers to sound engineers) and even take your advertising dollar spend into account.
The game has some interesting play concepts. In order to make a video game you'll need to pair up given types of video games along with matching a genre to that type which may or may not be the best fit. For example, you can choose to make a racing game and have the genre be about robots. On the other hand, you can make a video game with conflicting styles like RPG and... trivia. You can also choose what platform you want to develop for your video game for. Each platform has it's audience and the game type you choose may play a part in that. In order to play with some of the bigger platforms you'll need to get a license (of which you'll need some serious cash in some instances). Based on how well the type, genre, and platform of your desired game match your staff will work on it and try to make a game to the best of their given abilities. Those abilities can also be leveled up through research data (think experience points) or you can also send them to training, which also will cost you your hard-earned money. If you're unhappy with the performance of a given employee can choose to fire them and hire some new ones. At some point, you'll even be able to design your own platform/console. As of writing, I have not gotten that far yet.
The visual design of the game looks like something you'd see right out of the classic Super Nintendo days of gaming. The graphics are cute and at times huggable, especially when you see your team do very well on a game. It's very much reminiscent of SimCity but obviously with a different setting and environment. But the game does take some direct cues from SimCity and will throw some curveballs at you every now and again. For example, when your team is working hard on your latest video game the electricity may go out. This causes the development to suffer and sets back your team. Some of your employees may ask if they can work to improve a game, when they fail your game's bug count goes up. However, if they succeed your game gets better. You can also purchase boosts and products for your employees to add polish to your games, but it'll cost you.
The strangest part about this for me is that for the life of me I could not seem to put this game down. I found myself playing it on the Subway, walking from the Subway, walking home, during dinner, etc etc. There was something very satisfying about creating a mock video game (they even let you name it) and then see how well your idea takes in terms of sales and overall popularity. I was never into the whole Tamogatchi Virtual Pets thing when they were popular back in the day, this seems to be the virtual pet that was custom-tailored for me and my video game aspirations.
Game Dev Story was created by the folks over at Kairo Park. The app is available for iPhone and Android devices and will set you back $1.99. Enjoy and best of luck in your video game creation endeavors.
Friday: July 8, 2011
- Twelve cool Apple iPhone concepts for you to gawk at.
Toxel has put together a list of iPhone concepts from all over the Interwebs ranging from cool to never-gonna-happen-this-lifetime. Some of these mockups may or may not already be in violation of several pending Apple patents. Seriously, has anyone taken a look at Apple's patent portfolio these days? It's quite extensive, they hold over 16,000 of them worldwide. Just reading this post probably puts you in patent violation.
Thursday: July 7, 2011
- You may be charging your next Apple device a little differently according to latest rumors.
In yet another report of a report, the Wall Street Journal points to a rumor that Apple may be experimenting with charging via induction for their future iPhones. Makes sense, the new iOS software essentially cuts the cord in terms of syncing (of which I am very excited for) so it would be safe to assume that eventually they would want to cut the power cord as well.
Wednesday: July 6, 2011
- A report of a report says that Apple will introduce a thinner iPhone sometime this fall.
Who knows what to believe these days. Perhaps Apple will pull the curtain on an iPhone 4S or an iPhone4GS (the 'G' standing for insanely great). Either way your current iPhone 4 will no longer be the coolest iPhone on the block. You should just throw it away right now. Go ahead, stop crying. You knew this day was coming.
- Nintendo states no interest in bringing games to iPhone or Android.
According to AllThingsD Nintendo's stock took a beating after this announcement. From Nintendo's point of view this an obvious move. They make the hardware, they develop games on their hardware. Would you expect to see Apple putting iOS on an Android phone in the near future? If you said yes, proceed to smack yourself in the face. Now do it again.
Wednesday: May 12, 2010
- HTC asks for ban on Apple products after filing patent complaint.
Engadget is taking a deeper look at just what patents are involved here between the two companies and the implications of the federal lawsuit (which HTC has filed along with their patent suit). Should be an interesting battle - or about as interesting as Nokia versus Apple.
- Apple seems to have lost yet another iPhone prototype.
Here we go again - not sure how Apple would've been able to make the same mistake twice given the publicity of the last prototype that was lost. A teardown of the device has revealed an Apple branded microchip, just like the iPad.
Monday: May 10, 2010
- An interesting writeup on iPad usability from Jakob Nielsen.
This post contains most of my reasoning as to why I haven't purchased an iPad just yet. I can't seem to rationalize how the device fits into my overall usage scheme. The iPhone seems to do everything I would use an iPad for - and it does a heck of a good job at everything it already does.
- Android manages to outsell the iPhone in smartphone sales for the first time.
Verizon (30%), T-Mobile (17%) and Sprint (15%) make up the bulk of the rest of the market. The numbers may also reflect the late lifecycle of the iPhone 3GS compared to the newer android devices. Apple is also widely expected to revise the iPhone in the next month.
- Verizon customers would really like to have an iPhone to call their own.
Of those polled who are currently Verizon subscribers, 19% said they were 'very likely' to buy an iPhone if it became available to the carrier, with another 34% answering that they were 'somewhat likely' to buy. Both numbers were higher than those for either Sprint or T-Mobile subscribers.
- Ten free iPhone apps to learn a new skill in ten minutes or less.
Yes folks, if you have a desire to learn a brand new skill chances are there truly is an app for that somewhere on the app store. Enjoy these quick gems and be sure to use your newfound skills wisely and for the greater good (looking at you, origami app).
Tuesday: April 20, 2010
- Apple would like their device back from Gizmodo, sends official letter.
Well, this whole story just keeps getting more interesting every minute. Apple has acknowledged the existence of said missing device and sent notice asking for return. Gizmodo has decided to post the letter along with a casual smart-alecky response as well. Not a good way to win brownie points or future media event invitations.